Game designers did not revolutionize football

But they tried! During Practice, the inaugural game design conference put on by New York University, game designers tried to denaturalize the sport of football, and ended up with a simple conclusion: that when you take away all its trappings, football is a set of systems that players must engage with, and if you change the systems-even slightly-you can alter the basic fundamentals of the game.

The designers brainstormed a wealth of solutions for making the game better, from improved armor-er, padding-for players, to shifting the size of the map by either changing the amount of players on the field or adjusting the field’s size, or throwing out the rules altogether.

There was no discussion of banning Tim Tebow thinkpieces on Grantland, however.

Kotaku has the entire report here.

-Drew Millard

[image]