Glitch, the creative Flash MMO, reaches its end

With all the Kickstarters and new projects coming out, it can be easy to overlook how an experiment actually turned out. Not all projects are completed or make lots of money. Sadly, the imaginative flash-based MMO Glitch is nearing its end.

Last year, the browser-based MMO Glitch launched, boasting a non-violent environment designed in part by Katamari Damacy creator Keita Takahashi. The game created an original non-Tolkien fantasy world with eleven gods to please. The official announcement cites the decline of Flash as part of the difficulty.

Unfortunately, Glitch has not attracted an audience large enough to sustain itself and based on a long period of experimentation and our best estimates, it seems unlikely that it ever would. And, given the prevailing technological trends — the movement towards mobile and especially the continued decline of the Flash platform on which Glitch was built — it was unlikely to do so before its time was up. Glitch was very ambitious and pushed the limits of what could be done in a browser-based game … and then those limits pushed back.

The game officially closes December 9th, so if you have an account, it might be fun to go back and say goodbye. I only played for a few months but have fond memories of the friendly community and massaging butterflies for their millk.