April 20, 2011, 1:10 pm
“If you want creative workers, give them enough time to play.” — John Cleese
“If you want creative workers, give them enough time to play.”
— John Cleese
“If you want creative workers, give them enough time to play.” — John Cleese
“If you want creative workers, give them enough time to play.”
— John Cleese
A drowning, a riot, and a bike ride through San Andreas
Cregger says he set out to write a game as a movie, and mimicked Resident Evil 4's healing items exactly. The props do work the film cannot actually run.
Players are asking for a physical map with no you-are-here marker and road signs instead of a minimap. They want more analog friction, not less.
You move through a science-fiction landscape as a bundle of qi, aligning your own breath with the planet's carbon cycle. Meditation as mechanic, scripture as technology.