"If you’re stuck on a puzzle in The Cave, take a break. Adventure games are meant to be savored like a fine meal, not eaten like junk food." Kill Screen Staff 11 years ago -game designer Ron Gilbert on his new game, The Cave. We interviewed Gilbert and co-writer Chris Remo earlier this week. Get ready for the Cave with in-browser Insult SwordfightingDateJanuary 16, 2013In relation toNewsHow do you recreate the adventure genre?DateJanuary 22, 2013In relation toNewsPlaylist 10/9: HelloRun envisions a gun-free future, Pocket Trains charms us, and The Cave tells a taleDateOctober 9, 2013In relation toArticle