The Old City is a game about thinking, and walking, but mostly thinking

A causal reading of The Old City‘s trailer suggests an existential stroll through the Old World—a mix of the pensive, first-person, narrative-driven exploration of Dear Esther with the burnt sienna of Dishonored. There might be a dash of La Jetée in there too. It sounds like one of those games that’s content to let you simply be. To quote the developers PostMod, “There are no weapons, no items, and no skill-trees.” But there is a beached whale that looks like it was painted in oil. And isolation. And the mind-body problem, which apparently is an issue for avatars too.