Sony shocked devs won’t develop for their expensive handheld with no user base

Sony’s surprise that developers don’t want to commit time and resources to developing for a platform that, frankly, is out of touch with the economic and gaming realities of 2012 (no money, lots of cheap options), and is the real surprise in this story.

“One thing that was surprising and disappointing to us was the [lower] number of third parties to come out [in support] after launch.

“…In retrospect, there are so many options for publishers now that we cannot take it for granted that our new platform would be supported by third parties, like [it would’ve been] many years ago.”

Sony, then, was somehow caught with its pants down, and though Yoshida said the company went on extensive developer outreach prior to Vita’s release, it apparently wasn’t able to get publishers to commit to the platform.