SSX Developers scan NASA satellite images into game world
EA Canada have turned to an unlikely source for help building tracks in the new SSX title; namely, NASA. Data from the Aster Global Digital Elevation Map, a joint project between NASA and Japan’s Ministry of Economy, Industry and Trade have been uploaded into EA Canada’s Mountain Man level building

EA Canada have turned to an unlikely source for help building tracks in the new SSX title; namely, NASA. Data from the Aster Global Digital Elevation Map, a joint project between NASA and Japan’s Ministry of Economy, Industry and Trade have been uploaded into EA Canada’s Mountain Man level building tool. With 1.3 million hi-res satellite photos of Earth, incredibly detailed to-scale representations of some of the planet’s most iconic mountains have been recreated, and according to Wired,
Riders will now be able to helicopter-drop onto the icy heights of Kilimanjaro, grind off the Great Wall of China, descend Everest, deploy a wing suit, and race in real time against 100,000 other players around the world-all set against a backdrop that’s as realistic as anything on Google Earth.
This trend of videogames trying to exactly duplicate the real world seems to be growing, with Team Bondi’s use of photo-realistic face mapping and facial animations in their recent L.A. Noire serving as another high-profile example. While our games have always strove to create believable worlds for us to play in, time will tell if this shift towards the hyper-real is a permanent one. If so, our videogame developers may be enjoying a shift in role from simple masters of play to curators of entire digital realities
[via Wired]
-Patrick Lindsey