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Profile: Craig Adams

To put it mildly, the hype machine has shown nonstop love for the upcoming Superbrothers production Sword & Sworcery EP. I played through a fair bit of a mature beta, and it is every bit the smartly crafted affair I had hoped for. Sword & Sworcery feels like a game created by one of us. Among those who desperately try to convince non-gamers that Super Meat Boy is a feat of engineering genius, or that Metroid Prime can go toe-to-toe with many of the great narratives of the past 50 years, someone has quit talking and decided to just create something beautiful. Sworcery isn’t grandiose—but the sneaking suspicion is that it may be our “one small step for games” moment.