
For Us, By Us
Adrian Sanders attends the first Practice conference at New York University, uncovering the common bonds between Monopoly, BioShock, and football—as well as between game designers that steal and those that do math.
Adrian Sanders attends the first Practice conference at New York University, uncovering the common bonds between Monopoly, BioShock, and football—as well as between game designers that steal and those that do math.
Adrian Sanders on a new play that is also a rant on the frustrrating worthlessness of videogames.
Now in its eight year, the Games for Change Festival continues to bring together educators, industry leaders, and researchers to ask how games can be used for good. But is that the right question to ask? Adrian Sanders attended the conference and digs into the conversation.
NYU hosts its second annual “No Quarter” game exhibit and our Adrian Sanders takes a peek at a new crop of indie titles.
To put it mildly, the hype machine has shown nonstop love for the upcoming Superbrothers production Sword & Sworcery EP. I played through a fair bit of a mature beta, and it is every bit the smartly crafted affair I had hoped for. Sword & Sworcery feels like a game created by one of us. Among those who desperately try to convince non-gamers that Super Meat Boy is a feat of engineering genius, or that Metroid Prime can go toe-to-toe with many of the great narratives of the past 50 years, someone has quit talking and decided to just create something beautiful. Sworcery isn’t grandiose—but the sneaking suspicion is that it may be our “one small step for games” moment.