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Eidolon imagines a life long after the end of man
It’s too post-apocalyptic for the post-apocalypse.
It’s too post-apocalyptic for the post-apocalypse.
Digging up a new type of play.
Turns out, there are problems with playing God.
We’re speaking pretty literally, here.
Time enough.
A new art project sheds some light.
Ubisoft’s small-team JRPG strives for cohesion.
What century is this from, anyway?
How does one quantify the unquantifiable?