Ugly
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Ugly embraces broken computer animation to tell its story

The progress of computer graphics often seems like a long race towards photo-realism and precise, natural movements meant to mimic the world as we see it. But there are projects that seek to show the world as we feel it, and when an artist has that in mind, you end up with works similar to Nikita Diakur’s upcoming short film Ugly. Sourced from an internet story posted by an anonymous writer, Ugly will follow a Native American Chief and an Ugly Cat (the titular “Ugly”) as they try to find peace in a destructive neighborhood. Apart from the story, the most distinct aspect…

Wolverine: Admantium Rage
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A Wolverine game from 1994 did grime music before it was cool

Producer and DJ Sir Pixalot has rediscovered what is perhaps the first “grime” instrumental piece in the boss track from the 1994 SNES game Wolverine: Adamantium Rage.  Grime is a genre of music that finds its origins in East-London from the early 2000s. The birth of the genre can be found in some rap albums, the lyrics of UK garage music, as well as the thumping rhythms of dancehall and early electronic music. However, this track from 1994—a full eight years before the birth of the genre according to FACT—is throwing a curveball into music history. It seems as though Dylan…

music for jostling commuters
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The glitch noise and cassette tape nostalgia of Nico Antwerp’s new album

“In the crowd of a subway station, commuters stand on the platform of an impersonal world, in a situation that may well stand as epitome of modern high-tech civilisation.” This is what Nico Antwerp had to say about the inspiration behind “music for jostling commuters,” a 2:32 track set for release later this year on audio cassette. Antwerp is a frequent collaborator with visual artists (see his work on Dreamland) and the collaboration with Benjamin Sammon marries the similarities of their craft. Antwerp’s music carries with it the strains of the -wave and -punk internet subgenres that have come before…

Celeste
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Next up for the creator of TowerFall, a game about climbing a mountain

There’s a mountain near my house where I grew up and it was a regular exercise for teenagers to climb up it as the sun fell, and then race back down chasing the light. Since it was a small peak, and since I lived in the foothills of the Appalachians, it seemed like a bent grandfather to the craggy peaks of the Rockies or other, more noble mountain ranges. Certainly, scaling that mountain in its green glory, bears little resemblance to the snow-capped summit that awaits you at the top of upcoming game Celeste. pixel trees underneath a star-lit sky A…

SEGA Corruption
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Enter a dreamland of glitchy, corrupted videogames

Two fighters behind a curtain of pea green. A bobsled dives into a sea of broken pixels, tumbling into a geode-like fractured structure far removed from the icy-whiteness of the Winter Olympics in Salt Lake City in 2002. The frenetic golden glory of Fantastic Dizzy (1991). These and more make up the Tumblr blog known as Corruption as Art, a compilation of classic videogame glitches that promises “art through computer generated chaos.” “I was originally drawn into doing this by my desire for tinkering and watching things fall apart, not by any sort of aesthetic,” the creator of Corruption as Art…

Great Fire of 1666
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Great Fire of London recreated in Minecraft, complete with blaze

Header image: © Museum of London, created by Blockworks. /// The history of a city is littered with fires. Smaller ones that take down neighborhoods and large-scale disasters that change the landscape. The Great Fire of London in 1666 was such a fire. It destroyed the medieval City of London, incinerating the homes of 70,000 of the City’s 80,000 inhabitants. The fire was so bad, one of the factors credited to its quenching was the Tower of London garrison using gunpowder to halt the spread east. Your fire has gotten out of hand when you have to fight it with gunpowder.…

Clocker
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Clocker brings a storybook look to time-travelling puzzles

Clocker, recently Greenlit by the Steam community, is a quiet journey through time-shaping mechanics. In fact, it combines two elements of time manipulation—the ability to stop and to start the resource. But this is no SUPERHOT. The story follows two characters, a watchmaker named John and his daughter, Alice. After gaining possession of a seemingly broken pocket watch, John finds he is able to freeze time and then selectively unfreeze participants at will for a few seconds at a time. Puzzles are situational, determined by the characters and the locations, and how their stilted movements can affect them. Clocker looks to focus…

News

The days of betting Counter-Strike skins are numbered

After recent disclosures about potential Federal Trade Commission (FTC) violations within the Counter-Strike: Global Offensive (CS:GO) community, Valve has come out with a statement about the matter, dismissing their involvement in the gambling sites as well as putting those sites on notice that their usage of the Steam API is against terms and conditions. Valve’s Erik Johnson writes: Since then, a number of gambling sites started leveraging the Steam trading system, and there’s been some false assumptions about our involvement with these sites. We’d liek to clarify that we have no business relationship wtih any of these sites. We have…

Bear Rodeo
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Bear Rodeo is a madcap experiment in videogame physics

Like many people, I’ve wondered what a naked Danny Devito would look like riding a bear as if he were a world-class rodeo rider. It’s human nature. But not many—in fact, only one person—has made it into reality, and he goes by the name punchesbears. Naked Danny DeVito Power Rodeo 2 (also known as simply “Bear Rodeo”) is the game at hand, wherein Danny DeVito ragdolls his way astride a big brown grizzly bear. The bear’s name is Roscoe and he’s appeared in many of punchesbears prototypes, including one where “DD and the bear… fight/wrestle over a trashcan sandwich.” What…