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Author: Calum Marsh

Calum Marsh is an essayist and critic born in Great Britain and based in Toronto, Canada. His writings have appeared in such periodicals as The Atlantic, Esquire, the Village Voice, and Sight & Sound magazine.
Review

How do you follow up Bloodborne? Apparently, you don’t

The River of Blood, the Beast Cutter, the Surgery Altar, the Astral Clocktower, the Blood of Adeline, the Nightmare Church, the Underground Corpse Pile, the Holy Moonlight Sword, the Beasthunter Saif: the settings and armaments that furnish The Old Hunters will certainly sound familiar to veterans of Bloodborne. So too will its macabre menagerie: the Bloodlickers and the Parasites, the Winter Lanterns and the Nightmare Executioners. One can well imagine a brainstorming session at From Software, the developers trying to think gloomily as they thumb a dog-eared thesaurus. The Despairing Cutlass? The Infirmary of Sorrow? You half-expect to wander into…

Feature

The impossibility of Life is Strange’s conclusion

In which videogaming’s greatest love story comes to its conclusion.

Article

Death, difficulty, and Disney’s Aladdin

Some art is endured; other art is conquered.

Review

LittleBigPlanet 3 is full of toys and joy

The series moves beyond floatiness.

Review

Bound by Flame: a game that doesn’t exist

Press X to skip.

Review

Infamous: Second Son shows what the PS4 is capable of, and nothing more

Down and out in Nu-Seattle.

Feature

Strider is a lesson in videogame austerity

Hot butter say what the sword charge.

Feature

Tomb Raider: Definitive Edition crystallizes the original game’s flaws

Here comes a: new hat.

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