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The New Yorker’s new social game allows us to consider the worth of words.

Could you live without the word ‘moist’? What if ‘leap’ replaced ‘jump’? Words shape our surroundings and perceptions. The New Yorker’s new social game, know as “Questioningly,” is focused on our relationship to words. Here’s how Ben Greenman explains it, We’ll pose a question, and then ask you to answer it, either via Facebook or Twitter. The question will challenge you to provide a funny answer, though we will also accept answers that are witty, sharp, amusing, ingenious, or whimsical. When you respond, please use the hashtag #quesTioNinglY—that way we’ll know that you’re participating in the competition. Actually, we’re kidding.…

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Christian Marclay’s "The Clock" is returning to NYC.

In Carol Vogel’s NY Times article it was noted that Christian Marclay’s “The Clock” would be returning to New York. The post covers several exhibitions but here is the run down on “The Clock”: The work, a 24-hour montage of clips from movies and television that depict particular minutes in the day, synchronized with the moment they are shown, has become one of those classics that people never tire of as they catch a snippet here or recognize a familiar scene there. “The Clock” will be shown free from mid-July to early August at Lincoln Center’s David Rubenstein Atrium, on…

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Rhizome’s "Seven on Seven" helps us "reboot" humanity.

Ben Davis’ coverage of Rhizome’s “Seven on Seven” for Artinfo speaks to the connectivity of technology, how it will be remembered, and how we can rekindle our humanity in an era of over-saturated digital influence. When even the technologists start thinking that technology might be a little too overbearing, something may be up. Then again, not so long ago, Microsoft actually tried to market its Windows Phone with a spot featuring a man fiddling obliviously with his phone in bed as his wife stood abandoned nearby in a silk negligee — if smartphone makers start trying to sell their gadgets…

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How can games make us smarter?

Dan Hurley’s “Can You Make Yourself Smarter” in the NY Times delves into the use of games for increased cognitive benefits, Psychologists have long regarded intelligence as coming in two flavors: crystallized intelligence, the treasure trove of stored-up information and how-to knowledge (the sort of thing tested on “Jeopardy!” or put to use when you ride a bicycle); and fluid intelligence. Crystallized intelligence grows as you age; fluid intelligence has long been known to peak in early adulthood, around college age, and then to decline gradually. And unlike physical conditioning, which can transform 98-pound weaklings into hunks, fluid intelligence has…

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Can South Korea’s robo-cops reveal how we behave around technology?

In South Korea the testing of robot prison guards is underway. Torie Bosch of Slate reports, In November, officials estimated that the month-long test, involving three 5-foot robots, would cost 1 billion South Korean won, or about $900,000. That doesn’t include the cost of developing the machines. But officials hope that eventually, the robots could help cut costs, which could be valuable for countries experiencing acute prison overcrowding, like in Latin America. Though the robots are for the right reasons, the idea is surreal:

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MIT’s CAST initiative further bonds art, science and technology together.

From ARTINFO, Kyle Chayka, (also Kill Screen contributor) reports that MIT is poised to further blur the creative boundaries between art, science and technology. Known as the Center for Art, Science & Technology (CAST) the well-funded project is supported through the Andrew W. Mellon Foundation, The $1.5 million will go toward providing funding for faculty, researchers, and curators to develop interdisciplinary courses, academic projects, and exhibitions that investigate the intersection of art, science, and technology. Rather than being an isolated department, the CAST initiative will help to embed artists in other areas of the university and create organic opportunities for…