
A Sound Design: L.A. Noire’s False Notes
We tend to think about the “uncanny valley” as something that we can only register visually. But is the it harder to stomach the almost human faces in L.A. Noire or the game’s replica and relic of a soundtrack? Music columnist David Raposa looks at the game’s sound and music design and wonders if historical realism is really effective for a game’s soundtrack.