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Author: James Dilks

Article

Watch Dogs’ multiplayer critiques our always-connected world

Who hacks the hack dogs?

Article

Oniken blasts out of Brazil and the 90s

Making something new in the retro field.

Review

Desktop Dungeons brings the metagame full circle

Do we always need progress?

Article

The future of videogames may be occurring in an old mail office in London

What can we learn from the interactive theater phenomenon?

Article

Struggling to breathe in a real version of the terrifying space sim Capsule

In space, no one will hear you breathe.

Article

What would happen if game developers and journalists swapped jobs?

Wonder no more. For 48 hours last weekend, they did.

Article

At the Eurogamer Expo, making games accessible for disabled gamers

The story of Special Effect, the British charity whose mission is to help every gamer play

Article

More Imagination, Not Less

Consoles and PCs have followed Moore’s Law of increasing complexity and capacity. But with more lifelike games, will there be any imaginative gaps left for players to fill?

Interview

Patrick Buckland

Patrick Buckland’s interest in games started young; as a teenager he made games on the Apple II and a cartridge-based console. Now CEO of Stainless Games, developing Carmageddon: Reincarnation, Buckland relates ancestral lunacy, how P.E. teachers are Nazis, and his obsession with Apollo. 

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