
A Numerological Approach to the Pains of Drop7
1, 2, 3, 4, 5, 6, 7. What do the numbers of iOS classic Drop7 mean. We take a stab a decoding the symbols.
1, 2, 3, 4, 5, 6, 7. What do the numbers of iOS classic Drop7 mean. We take a stab a decoding the symbols.
A panel of politicians, cultural commentators, industry figures and (non-gaming) journalists discussed “What’s the point of videogames?” for just over an hour at London’s British Film Institute (BFI) on Wednesday evening. Such an open question might have relegated the debate itself topointlessness, and while it was fairly inconsequential, a few interesting points were made. The event was to promote the 2012 GameCity Prize awarded, at the GameCity festival in Nottingham, to a game that ‘demonstrates what’s brilliant and interesting’ about the form. Minecraft won last year. The prize sees itself as the videogame equivalent of major awards in otherarts-the Turner,…
How are sports created in our own image? When the global game of soccer is digitally transformed into an international hit in FIFA, the ball finds itself caught between disparate communities, economies, and goals. James Dilks charts its journey from the western coast of Africa to the cables of the First World.
The Duck, Duck, Goose model of kids games emerges in the latest entry into The Global Games Project. James Dilks explains how a South American rodent provides the basis to a simple Brazillian amusement.
We catch up with Phil Fish, creator of the highly anticipated adventure game Fez, at GameCity and get honest about player reactions, corporate sponsors, and the power of music.
James Dilks examines the trend of band and game names stretching beyond the realm of the English language, and explains why the name of indie hit VVVVVV makes perfect sense.
A tiny, psychedelic arcade game traces fondly through history and time. James Dilks reviews the iOS runaway hit Forget-Me-Not.