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The physical intimacy of Push Me Pull You’s design

This article is part of a collaboration with iQ by Intel. The multiplayer game Push Me Pull You builds a sense of community with the help of a bizarre but goofy premise. In a world populated by strange two-headed “sports monsters,” players must face off against each other in a friendly game of ball without getting too tangled in their own bodies. Despite the odd (or slightly queasy) concept, Push Me Pull You draws players in with undeniable charm, creating a welcoming environment for people from all walks of life, regardless of age, race, or skill level. Created by the small…

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Aussie esports go global with Australian Cyber League

This article is part of a collaboration with iQ by Intel. A new partnership between the Australian Cyber League and Electronic Sports League gives the country an edge in worldwide competitive gaming. The Australian professional gaming scene has seen a boom in recent years, reaching ever further into the mainstream with the help of the Australian Cyber League’s new partnership. From Andrew Masterson of the Sydney Morning Herald  declaring that, “Your mum was wrong, videogames are not a waste of time, especially if you’re playing League of Legends (2009) for $3 million,” to Leigh Sales of the 7:30 Report stating that “competitive online multiplayer…

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Fixing Australia’s game rating system for the digital age

This article is part of a collaboration with iQ by Intel. Australia is notorious for its strict approach to media bans and classification, coming down hard on videogames in particular. While the Australian Classification Board (ACB) has softened since the introduction of an R18+ adult rating in 2013, the list of banned games continues to grow. The more recent among them range from the hyper-violence of Hotline Miami 2: Wrong Number, to the juvenile humor of South Park: The Stick of Truth. Aside from bans, many criticized the classification process itself, seeing it as a long and costly burden on creators and…

Chicago to San Francisco train
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Hacking Game Boys and sharing whiskey on the game jam journey across America

There’s something intoxicating about long-distance train journeys. I think it has to do with the fact that, these days, it’s non-standard. It feels detached from the cattle-like experience of air travel: passengers enjoy a luxurious amount of legroom, there are private rooms with bunk beds, closing doors, some coaches even have exclusive toilets and showers. But it’s impossible to deny that it’s also an aging mode of travel. Trains are no longer the fastest way to traverse great distances, and can seem wasteful or frivolous when compared to the speed of flight. Fewer people every year choose to take the…