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Global Gaming Project: In Ghana, the little children use their feet and rhythm to go all-or-nothing in Ampe.

Video We love games of all shapes and sizes, and guess what? So does the rest of the world. This is part of a larger project to document a homegrown game from every country in the world. The binary is such a pure form. Either or. Black or white. Right or wrong. Win or lose. It’s easy. Stanley Kubrick thought so in 2001: A Space Odyssey. Programmers did, too, when they were figuring out computers. It’s something universal. Try out  Ampe with some friends and they’ll agree: it’s simple. None of this rock/paper/scissors nonsense. Three choices is one too many.…