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Stop complaining about spoilers. They’re good for you.

Spoiler alert: In the end, our best fictions can’t be spoiled, according to a new study in Psychological Science called “Spoilers Don’t Spoil Stories.” The results of the experiment, based on the reactions of college students, elucidate why their subjects could greater empathize with a story when they already knew what happened. That’s why critic Ty Burr wants us to rethink the spoiler. – – – The paper, published in the September issue of Psychological Science, presents the results of a series of experiments conducted by Jonathan D. Leavitt and Nicholas J. S. Christenfeld. The authors asked a large group…

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Play a real-life retail stock-boy with a mobile app, then get paid.

Are we most content doing the smallest imaginable tasks? Mobile apps can apparently make even the most insignificant market cog-work into a fun sort of game, especially if you’re getting paid. For a story, this Wall Street Journal columnist became a freelance mobile stock-boy—and liked it.  This week, I earned a little dough on the side using an iPhone and two free apps: EasyShift and Gigwalk. The idea behind the apps work is simple: Companies hire you to do some pretty simple work using your iPhone. You submit the work using these apps and you get paid via your PayPal account. ……

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Between vice and utility-Minecraft still confounds parents and educators.

Since last year, educators have made efforts to co-opt Minecraft as the champion of videogames as learning tools. But it’s become like trying to get vice to sublimate into utility—to build utopia out of dystopia. This newest article for Slate and Future Tense by Lisa Guernsey, mother of Minecraft-obsessed daughters, is caught in between states. One minute I’m mesmerized with its potential for encouraging children to get creative, explore, and think critically about what it takes to build new communities. The next I’m shrieking at my kids and issuing ridiculous threats. (Me, stomping over to our kitchen computer: “I have…

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Why Disney’s Wreck-It-Ralph generated nearly 200 videogame characters.

The Disney execs behind the forthcoming Wreck-It Ralph must have been asking: How do you get more aging gamers to see your videogame movie for kids? The answer: Aggregate cameos from nearly every recognizable videogame character ever. Maybe even make a game out of seeing how many you can spot while watching the film. IGN wanted to know how they got away with it. – – – Just to put it in perspective, most animated movies have somewhere in the neighborhood of 40 or 50 character designs, but Wreck-It Ralph boasts a staggering 188. What’s more, dozens of these models…

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A giant submarine simulator goes to war with Twitter.

Plunging us deeper into the abyss of bloodless simulacrum, this sketch-up designed submarine offers its crew all the thrilling, claustrophobic anxiety of submarine warfare, except everything that’s not fun about submarine warfare. Metaphorical blip on radar: they’ve volunteered to become the target of Twitter. – – – One of the events is if enough people tweet #firetorpedo while the game is in play, red lights start flashing and warning sounds go off letting you know a torpedo has been launched (you can even see the torpedo incoming on the LCD radar screen). You get a voice command telling you what…

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If he were young, Nolan Bushnell wouldn’t enter the videogame industry.

Nolan Bushnell, often called the father of videogames, doesn’t see a future there for him. In a recent interview with Eurogamer, following his key-note address at the Games for Change Festival in New York in June, Bushnell manages to steer the conversation away from videogames nearly to a point of divorcing himself from the whole industry. I ask him if, were he 30 years younger, how he might enter the industry. Would he aim for innovation, or something else? – – – “First of all I wouldn’t enter the video game industry,” he replies. “I don’t like to go into…

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In copyright lawsuit against Zynga, a win for EA could be a win for indie developers.

EA’s recent suit against Zynga for copying The Sims Social in The Ville has the potential to be a precendent-setting case for defining copyright infringement in videogames, perhaps to the aid of indie developers. For Gamasutra, Leigh Alexander spoke with Rutgers law professor Greg Lastowka, who believes EA makes a strong case, despite videogame’s lack of court history.  – – – “When courts analyze video games, they often do so by analogizing them to movies,” he explains. “You have appellate judges who are 60 years old; they don’t play games, and to them a modern game looks like an animated cartoon. They’ll look for…

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Literal world-building with sand-spraying robot for your real-life Minecraft ambitions.

The shovel, the pale, and the subsequent sandcastle seem to fade into antiquity in light of this world-building robot, running on nothing but the humble sun—and a laptop. The Stone Spray Project, in its early stages, mixes a liquid binding compound and sand to sculp arches or stools over scaffolding, but the idea is to eventually build human-scale structures—just like the time before the massive, world-mining forgings of iron, brick, and steel. The team writes on their homepage: “We want to push further the boundaries of digital manufacturing and explore the possibilities of an on-site fabrication machine.” The virtual sandboxes…

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Rogue AI loses Knight Capital $440 million, scares the hell out of humans.

We are not, as Richard Brautigan once (ironically) hoped, all watched over by machines of loving grace. Last Thursday, newly installed trading software at Knight Capital, which is designed to anticipate swift changes in the market, ungracefully glitched out, taking an estimated $440 million with it, the New York Times reports. – – – The Knight Capital Group announced on Thursday that it lost $440 million when it sold all the stocks it accidentally bought Wednesday morning because a computer glitch. The problem on Wednesday led the firm’s computers to rapidly buy and sell millions of shares in over a…