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Author: Kyle Chayka

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White Square on Black Ground

Pong, created in 1972 and one of the first arcade videogames, displays two white rectangles and one white square on a black background. These simple geometric structures represent a game of endless complexity, one that is also an ever-changing abstract image whose composition depends on where the ball goes and where the players move their paddles. It’s an elegant abstraction that visual artists can appreciate. Pong solves many of the conceptual problems faced by abstract artists in the 1920s and ’30s, using many of the same approaches, but for a very different end.

Columns

Another Legend of Zelda

When Shigeru Miyamoto debuted the latest installment in Nintendo’s Legend of Zelda series at E3 2010, he also made an explicit connection between videogames and fine art. The graphics of The Legend of Zelda: Skyward Sword, as it turns out, are inspired by the French painter Paul Cézanne and Impressionist art. The artistic influence was unmistakable in the game’s first leaked screenshots, where warm light filters through hazy trees that become masses of solid color in the distance. Yet some fans decried the new style for not being “realistic” enough, following on the heels of the gritty Twilight Princess of 2006. 

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