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How the sound designers of The Last of Us built a quiet armageddon
We go deep with Naughty Dog’s Phil Kovats about recording puddles of water and the sound of the end of the world.
We go deep with Naughty Dog’s Phil Kovats about recording puddles of water and the sound of the end of the world.
We continue our project to document folk games around the world with Denmark’s Mus, a children’s game about mice and munching.
Is Dead Island lacking the blood of a real horror? Kyle Lemmon examines the territory where the mechanics of gameplay distract from genuine fear.
Kyle Lemmon becomes briefly immersed in the fantasy world of this creepy Lewis Carroll adaptation—but gets rudely awoken by curiouser and curiouser bugs and glitches.