
Gone Home is an exercise in good housekeeping
The Fullbright Company has a new remedy for the suburban blues.
The Fullbright Company has a new remedy for the suburban blues.
If the cinema has insight to offer games, perhaps it lies not in storytelling, but in the act of watching. Lyndsey Edelman wonders why her transition from passive to active viewer is so underappreciated and terrifying.
We have come to seen the popularization of no cutscenes in games. As opposed to film which often relies on cuts and methodical edits, this is to say that many games trend toward longer shots without interruption, particularly after 1998’s Half Life. As art often does, a new cinematic feature aims to revolutionize the process with absolutely no editing at all, or so it appears. A NY Times Artsbeat post discusses the making of Silent House, an indie horror flick filmed in one, continuous 88-minute long shot. The directors, the same minds behind 2003’s ode to Jaws, Open Water, took…
I’m totally down with absurdity, especially the pixelated kind. That’s why I’m like Adult Swim’s Surprise Bullfight by developer/designer Messhof. What the game lacks in coherent meaning it certainly makes up for with addictive animal slaying and plain ole violent playtime. The premise is this: you are a gnome, dedicated to the survival of the last remaining forest giant, who requires bull hearts for survival. Go forth and slay (or be slain.)
An indie gaming collective from a basement in Queens recently took over New York’s Hayden Planetarium in the American Museum of Natural History. How does a DIY reinvention hold up against everyone’s favorite field-trip destination?