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Is it the no-cut that draws us in?

We have come to seen the popularization of no cutscenes in games. As opposed to film which often relies on cuts and methodical edits, this is to say that many games trend toward longer shots without interruption, particularly after 1998’s Half Life.  As art often does, a new cinematic feature aims to revolutionize the process with absolutely no editing at all, or so it appears. A NY Times Artsbeat post discusses the making of Silent House, an indie horror flick filmed in one, continuous 88-minute long shot. The directors, the same minds behind 2003’s ode to Jaws, Open Water, took…

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Play of the Day: Surprise Bullfight is less surprise bullfighting than it is just 8-bit mass animal slaughter.

I’m totally down with absurdity, especially the pixelated kind. That’s why I’m like Adult Swim’s Surprise Bullfight by developer/designer Messhof. What the game lacks in coherent meaning it certainly makes up for with addictive animal slaying and plain ole violent playtime. The premise is this: you are a gnome, dedicated to the survival of the last remaining forest giant, who requires bull hearts for survival. Go forth and slay (or be slain.)