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Nicky Case’s newest game looks at how media shapes us

Two years ago, game designer Nicky Case was trying to process the events in Ferguson. Inspired by an image showing how camera framing can alter how a story is perceived, Case went about creating a game playing upon these notions. Though the initial post about the game went viral, Case admits they couldn’t find a way to extend the idea further and subsequently dropped it altogether. Then, the summer of 2016 happened. From the shootings in Orlando and Dallas to Alton Sterling and Philando Castile, the summer was wrought with one tragedy after another. At around the same time, Case…

Hidden Folks
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Get lost (and found) in the playful world of Hidden Folks

When game designer Adriaan de Jongh (of Bounden fame) stumbled upon Sylvain Tegroeg’s work, he was mesmerized. Tegroeg’s black-and-white illustrations showed a tiny world brimming with folks going about their lives. Every nook and cranny told a story. “I was staring at them for 10 minutes,” recalled de Jongh. “They already had this feeling that there’s this big world … with lots of things happening.” Jokingly, de Jongh suggested they should make a game around it. Inspired, he cobbled together art “stolen” from Tegroeg’s website, creating a “really bad” interactive prototype where you can zoom in and out as well…

Burly Men At Sea
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The endearing and quiet adventure of Burly Men at Sea

This tale begins with a message in a bottle and its discovery by the Brothers Beard. The message reveals a map, a seemingly ordinary one of the area’s surroundings. Curious, the brothers set sail to a nearby village to ask about the map’s purpose. When they meet an old man who seems to know about it, he grins and leaves them with a puzzling message: “… it’s a worthwhile adventure that begins with the unknown. This map has tales yet to tell.” This is the prelude to Burly Men at Sea, an adventure game made by Brooke and David Condolora,…

Voici
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Oh damn, a game inspired by Albert Robida illustrations is on the way

Zipping along an elevated restaurant and opera house, there are flying cars, buses, and other ships. The sky is teeming with these vehicles, transporting Victorian-garbed folks to and from their destinations. This is the futuristic world envisioned by 19th century artist Albert Robida in Le Sortie de l’opéra en l’an 2000. This is the same world inspiring Voici, an upcoming game being created by Rotterdam-based designer Joost Eggermont. Under the backdrop of a retro-futuristic city, Voici oozes the same kind of playfulness and charm as found in many of Robida’s prescient works. Two years ago, while looking for visual inspiration,…

Little Nightmares
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Your childhood fears will come to life in Little Nightmares

As a kid, I was afraid of the dark. Afraid of the shadows that veiled the monsters that might swallow me. My imagination turned nighttime into a dizzying experience where I was constantly startled and petrified by every sudden shift of motion or shuffling sounds. I always hid underneath my blanket, afraid to face whatever loomed on the other side. Little Nightmares taps into these same childhood fears. This time around, though, the monsters are real. The shadows are perilous. And, it’s up to you and you alone to escape it. Playing as Six, the child heroine of the game, you…

Thrive
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Here it is, the game that Spore was supposed to be

In 2005, when the initial tech demo for Spore (2008) came out, players salivated. Here was a realistic life simulator letting you shape and follow the evolution of a universe—from a creature’s humble beginnings in its cellular stage to galactic exploration and colonization. As with Powers of Ten, the 1977 documentary that inspired the game, Spore promised to let players experience the vastness and interconnected nature of the universe. When the game was finally released in 2008, those who clamored for realism were left disappointed. The game shifted away from its “scientifically accurate” nature instead favoring a more simplified and “cute”…

Grampy Katz in: The Big Date
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A videogame tribute to 1930s cartoons you can play right now

Grandpa has a big date but his house is a mess. The bed is unmade. Dinner is uncooked. Junk mail is strewn about. With only a minute to spare, can he whip the house in shape before his date arrives?  Grampy Katz in: The Big Date is a short but adorable game made by Brent “Meowza” Kobayashi and Brandi “Kukubee” Kobayashi. The married duo created the game in under 72 hours as part of the recent Ludum Dare game jam. “I wanted to make a game about an old person for a little while now because there aren’t a lot of…

EGGGG
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A videogame about puking shouldn’t be this darn cute

There’s a gigantic chicken chasing after Gilbert. In any other videogame, this would seem out of place, but not in the upcoming platformer Eggggg, where absurdity rules. The chicken is just one of the many ridiculous elements featured in the game. Did I mention Gilbert also does a lot of puking? Yes, you read that right. This game is about a boy puking his way through life while collecting eggs and running past deadly chickens. Eggggg is being put together by Norway-based studio Hyper Games. Loosely based off the film Gilbert’s Grusomme Hevn (Gilbert’s Cruel Revenge), the film and the…

Mr. Robot
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The Mr. Robot game will make you paranoid

I have a confession to make. I’ve spent the last few days hacking other people. It started innocently enough with a simple request. Soon, these requests became more complex. Now I find myself in an endless pit I can’t escape. One guy is threatening me. A mysterious group may or may not be after me. To top it off, I think I might have ruined someone’s childhood. Have I gone too far? Is someone out to get me? I shouldn’t have picked up that phone. As my phone’s screen darkens and the credits roll, I’m brought back to reality. Thankfully,…