
The story of the man behind the Doonesbury Election Game
Randy Chase spent years building sophisticated political simulations. Then he took on a truly partisan project.
Randy Chase spent years building sophisticated political simulations. Then he took on a truly partisan project.
The CGI softcore and coquetry of Lollipop Chainsaw is not supposed to be taken seriously. But are the game’s aggressive sexual politics culpable of its rather serious presumptions of gender? Sorry, it’s not sorry.
While much of modern gaming revolves around success or achievement in its various forms, Rich Clark argues that a clearer vision of what games could be comes from the well-known Beatitudes, preached in Jesus’s Sermon on the Mount. After a week of grasping hell, Clark offers a differing view of heaven.
The way to get us to jog, apparently, is to say that zombies are coming. In Zombies, Run!, an alternate-reality game about health and fitness, Richard Clark sees a more universal experience of being convinced and feeling something real.
Where do we draw the line between reality and fantasy? Richard Clark argues it’s where the first punch connects with his face.
Waking Mars, an iPhone game about researching and growing life on Mars, has lessons in patience and persistence for the earthbound.
The creator of the acclaimed Tiny Wings speaks to Richard Clark about his philsophy, life after Tiny Wings, and what it was like to finally fly.
An interactive story about a dying man’s wish can barely be interacted with. For Richard Clark it’s an intimate reckoning with the past and present of his father’s life.
A game where robots shoot robots is an unlkely site of humanity. Richard Clark explains why Epoch‘s contradiction is a successful, and soulful, one.