Review: Bastion
What does it feel like when your game talks back to you? Bastion quite literally finds a soul in the unlikeliest of places.
What does it feel like when your game talks back to you? Bastion quite literally finds a soul in the unlikeliest of places.
An endless game doubles as a meditation on love. Just don’t run out of gas, or drive into a hole in the ground. We review Simogo’s latest, Bumpy Road.
Cheap and easy iPhone games are a dime a dozen. How do they affect us on a deeper level if they’re meant as distractions? Quantum Sheep’s monochromatic space jumper tackles the dilemma head on.
Lovely. I love watching Battleheart move. Because screenshots on Touch Arcade make the thing look like shovelware, but it’s lovely in motion. The knight pokes an orc with his stubby sword and the orc flops onto his back and blinks in and out of oblivion.
“What does the Like icon really communicate?”
As teenagers we spoke in likes. We would articulate our thoughts about a new interest, and we would fail. We used the word “like” to cover up our mistakes. This Radiohead album is like, like, um, kind of a—it’s like, you know, those electronic undercurrents that they’d like just begun to develop in their last album, we would stammer to a girl. And as college students we did the same. “I’m a Harvard professor,” wrote Lawrence Lessig in a review of The Social Network. “Trust me: The students don’t speak this language.” We were a far cry from Aaron Sorkin’s seamless script; we filled the gaps in our sentences with likes. Our thoughts and selves then appeared continuous.