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Author: Scott Wayne Indiana

Scott Wayne Indiana is a recent graduate of NYU's Interactive Telecommunications Program (ITP). Along with various engagements in the professional world of interactive design in NYC, Scott continues to experiment with play, toy design, and community building.
Interview

Pink Playground

Fresh off the reality show Work of Art, the Sucklord continues to subvert toys and the stigmas attached to them. We caught him in his New York studio to talk about turning characters gay, echelons of play, and the importance of Star Wars.

Interview

Rob Corradetti Draws the Future of Games

Rob Corradetti, printmaker, musician, and indie cover artist extraordinaire, responds visually to the disconnect between creator and player, how our spaces are changing to accommodate games, and the future of gaming culture.

Interview

In My Day, We Played With Sticks

Why do we need to make our own fun? Joel Henriques, DIY toy advocate, tells us why kids need to develop both computer and crafting skills, and why a stick can be many things to many people.

Interview

Will Sci-Fi Predict the Future of Play?

We talk to the EIC of science-fiction publication io9 about how sci-fi pictures play.

Interview

Illustrator Luke Ramsay’s Mind on Games

The artist Luke Ramsey takes the phrase “a picture is worth a thousand words” to heart. Can you decipher his thoughts on videogames, zines, and spirituality?

Interview

Signs of Extra Life

Toy makers are collapsing many realities—virtual, augmented, mixed—into one space. We talk to the minds behind Skylanders: Spyro’s Universe and Sphero, the world’s ultimate ball.

Columns

Like Looking In A Mirror, Only Not

Nicolas Cage may be our greatest living actor. On the precipice of Ghost Rider: Spirit of Vengeance, Scott Wayne Indiana talks to Brandon Bird, the insane genius behind the Nicolas Cage Adventure Set.

Essay

Sky’s the Limit

The video-gamification of war is well underway with the continual increase in U.S. unmanned drones. We hash out some of the distinctions between military drones, robots and toys in this conversation with Ted Carancho, a leading member of the drone-development community.

Essay

Back to Blocks

Scott Wayne Indiana talks to Sifteo’s president and cofounder about the company’s hypermodern take on building blocks, the legacy of videogames, and the digitalization of toys.

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  • 2017 (55)

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