
On the frontlines of the coming backlash against VR
Think of the children.
Think of the children.
Teknopants delivers a deathmatch of the decisive moment.
We investigate a new sport for art’s sake in Copenhagen.
Playing through Joy Division’s relationship death spiral
The Malmö-based Martin Jonasson takes a run at space strategy with style, grace, and brutality.
Stalking the halls at the Game Developer’s Conference 2013 this week gave me plenty of data to test against Bennett Foddy’s sharp talk on videogames’ failure to learn from the lessons that sports mastered thousands of years ago. The expo floor is packed with games struggling to put themselves on display before the gaggles of in-the-flesh game devs thronging TV screens and controllers. That means the awkwardness of putting people on the spot, making them play in front of an impromptu crowd, and the opportunity for humiliation if they turn out to be terrible at the game or if…
The co-creator of J.S. Joust and Dark Room Sex Game talks to our correspondent about game jams.
With Facebook’s IPO due in the next week or so, founding geek and CEO Mark Zuckerberg is about to make so much money he’ll be able to swim around in it like Scrooge McDuck. We’re talking enough money for the pit full of gold coins (naturally), but also enough to fund the ground-breaking physics research necessary to swim through little metal discs like a cartoon duck. So how’d he get there? In a recent New York Times article, they shoehorned this tasty morsel into a bigger piece about how he got the chops to run a mega-successful tech company: Perhaps it is no…
Can poetry handle Ian Bogost? Can gaming handle poetry? Tommy Rousse takes up the joystick and puts on his literature goggles to decipher A Slow Year, Bogost’s collection of game poems.