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Author: William Drew

William Drew is a writer and games designer based in London. He also writes about theatre and performance for Exeunt Magazine and his work has appeared in Wired, Rock Paper Shotgun and Beefjack among others. Under the moniker Venice as a Dolphin, he has made games across cities, in theatres, parks and Victorian warehouses. One day he’ll get his own megaphone and will refuse to communicate by any other means.
Article

The Choreography of Pixels

Videogames and dance music have a long standing connection but what’s really behind this happy marriage?

Article

Dan Pinchbeck talks about Everybody’s Gone to the Rapture and why Myst sucks

Inside the most horrifyingly quiet game of 2014.

Article

You cannot win Fort McMoney, but you should still play it

How a harrowing documentary on a Canadian boom town attracted the attention of Will Wright and a couple hundred thousand Europeans.

Review

Murder in the Hotel Lisbon pushes the limits of our nostalgia

The native resolution of this game is 256×192. Take it or leave it.

Article

A new dining experience in East London turns dinner into a game

With apologies to Kenneth.

Review

140 is a beautiful jigsaw puzzle but barely a game

In which our protagonist, Shape, fits into a similar shape.

Article

Can a giant banana"save" the sinking islands of the Maldives?

A battle rages for the newfound democracy of the Maldives. How a set of gamemakers entered the fray.

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