The Kill Screen Review: Warfighter, the last refuge of a scoundrel
EA’s new military adventure teaches us what it means to be an American hero.
EA’s new military adventure teaches us what it means to be an American hero.
His game, now out on PSN, is the most anticipated indie game of 2012. Here’s what he had to say about testing, writing, and bugging out.
Firaxis’ remake of the PC gaming classic lets you fail, and there is beauty in failure.
The new wave of sex toys are well-designed, interactive, and forward-looking. They could also render your best moves obsolete.
A conversation with Enemy Unknown lead designer Jake Solomon.
The new addiction parable Papo y Yo dredges up a painful experience from Yannick LeJacq’s past
Why do videogames value failure more than we do? We talk to philosopher and queer theorist Jack Halberstam about financial failure, the queerness of computer-generated films, and where videogames have yet to change.
When did demons get so soft? The sound designer of Diablo III Joseph Lawrence tells us how the squishy sounds of hell came from spaghetti, gunpowder, raw meat, and more.
Spec Ops: The Line promises to challenge us with moral dilemmas. But the game ultimately offers as much critique on a morally decrepit genre, the modern military shooter, as it does the hardships of war.