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Author: Youssef Maguid

Youssef Maguid is your typical gamer, art connoisseur, powerlifter, and Oakland Raiders fan. He can eat more than you.
Feature

What can architects learn from No Man’s Sky?

Three years after it was initially announced at E3 2013, No Man’s Sky has officially gone gold. Few games in recent memory have created so much buzz. The near-infinite universe that No Man’s Sky offers is plenty reason to be excited but the way Hello Games is creating that universe using procedural generation is equally inspiring. Procedural generation is a type of design methodology in which components or elements are handcrafted and each given unique properties. These components are then fed into a database which generates forms based on a series of rules and regulations put into place by the…

Feature

Thank god the new God of War isn’t set in Ancient Egypt

When Sony kicked off their E3 press conference this year by announcing a new God of War game, it confirmed rumors that Kratos would be taking his God-slaying talents North to Scandinavia. It was later revealed that developer Santa Monica Studio had also considered Ancient Egypt as a possible setting for the next act in Kratos’s story. The game’s creative director, Cory Barlog, said in a roundtable interview with Eurogamer that, “for me, as I looked at both [Egyptian and Norse mythology], Egyptian mythology is about the pharaohs as embodiments of the gods on Earth and there’s a lot more about…

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