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3:15AM makes obfuscation a play mechanic in Nordic Game Jam gem
It’s 2:24PM and I’m playing 3:15AM, an experimental game made by Martin Fasterholdt and Tim Garbos at the Nordic Game Jam held two weeks ago in Copenhagen. I have no idea what to do. My lo-poly man sits in an office chair. His posture reminds me of the Thinking Man statue; my own thoughts are similarly statuesque, i.e., frozen solid, inert. The only instructions say “Arrow keys to move.” I press right and I fall off the chair. I start over, then press left. I fall again. A persistent drone hums. Moonlight filters through two windows. A desk, cabinet and…