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The 3D-printed clitoris opens the door to sexual revolution

Over the past three decades, 3D printing has expanded from modest origins—a stereolithographic prototype designed by Chuck Hull of 3D Systems Corp. in 1984—to being hailed, in 2012, as the vehicle of a third industrial revolution. In the past few years alone, we’ve 3D-printed Van Gogh’s ear, a hi-tech waterproof bikini, some synthetic rhino horns in an attempt to stop poaching, and began to make real inroads into the world of 3D-printed prosthetics. At this year’s Paralympic games in Rio, Denise Schindler became the first Paralympic cyclist to use a 3D-printed prosthesis. Oh, and you can also turn your child’s latest drawing to sculpture for a modest-ish fee.…

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Feast your eyes on the lovely low-poly art of Traces of Light

“She belonged to a different age, but being so entire, so complete, would always stand up on the horizon, stone-white, eminent, like a lighthouse marking some past stage on this adventurous, long, long voyage, this interminable—this interminable life.” – Virginia Woolf, Mrs. Dalloway Sometimes, a videogame’s art style makes you sigh like you’re a Disney princess with a serious crush. Traces of Light, a 3D maze game, is exactly that kind of beautiful. Created by German designer Mikhail Pigichka, the game’s style was born out of some experiments with 3D tools where the main idea was to “colorize the whole scene by different points…

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Paths We Take turns falling in love into a rapturous collision of bodies

With his latest EP, Paths We Take, internet weird-house and software artist Brian returns us to his distinctive realm of ordinary life turned bizarre. It’s an EP of four songs, each one describing a chapter in a story that follows two people and their life together as it unfolds. “They meet, fall in love, build a life together, and have a child,” Brian says. But this worded description is bereft of every emotion the music (and the single accompanying music video) transmits with its synth-driven telepathy. While listening, we can pick out moments of regret, joy, nervousness, and terror in…

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A 3D printed zoetrope brings a horrific biblical episode to life

Before Miyazaki, Disney, or much of what can be deemed modern animation, there was the zoetrope. Popularized in Victorian Britain, the zoetrope is a circular device upon which a series of frames are either painted or affixed. If spun at a sufficient speed, these frames appear to be in motion. In effect, the device is a flipbook merged with a carousel. Zoetropes are no longer necessary. There are far more efficient ways to create an animated sequence, and therein lies the zoetrope’s charm. To wit, here is a 3D-printed zoetrope designed by artist Mat Collishaw, and modeled by Sebastian Burdon: …

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This crab-shaped controller will make you hungry for more anthropomorphic handsets

You’ve got crabs, videogame lover—a crab simulator and crab-shaped controller, that is. The controller was created by John Choi, a student in Carnegie Mellon University’s Interactive Art and Computational Design Program. It consists of an orange body with four articulated crab legs. Unlike the real creature, Choi’s crab does not have claws and can therefore be manipulated without risking the user’s health. Those claws do, however, exist in Choi’s crab simulator, a game in which the crab’s legs are manipulated by adjusting its doppelganger of a controller.  Choi’s crab is an anthropomorphic handset. Since it resembles the character it is…