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Whateverland brings explorable art to personal VR

Designers at Lucid Trips have announced Whateverland, a game world that is also a virtual reality art gallery, allowing players to explore on personal VR devices. Players will be able to propel themselves as a pair of dissociated arms through a colorful “Dreamplanet” and interact with pieces that can be later bought in the form of a 3D print. The gallery will feature the work of prominent German artists Gero Doll, Rolf Bergmeier, Neo Rauch, and Daim. a more immersive “flying” experience.  The designers hope to make their project cross-platform—inclusive of Oculus Touch, HTC Vive & Lighthouse, and Sony’s Project…

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Robotic Latte Art: Very accurate and a little bit creepy

Your caffeinated beverage is, in all likelihood, milk with a side of coffee. Less generously, it is a milkshake. But what if your drink was something more than just the combination of espresso shots, steamed milk, and (heaven forfend!) pumpkin spice? What if your cappuccino was art? This, in a demi-tasse, is the idea behind Ripple, an “internet of things” device that connects with an app to load images and then prints them in the froth on top of your latte or cappuccino. The device’s makers, an Israeli design studio-cum-startup called SteamCC, informed the Times of Israel’s David Shamah that…

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A 3D printed zoetrope brings a horrific biblical episode to life

Before Miyazaki, Disney, or much of what can be deemed modern animation, there was the zoetrope. Popularized in Victorian Britain, the zoetrope is a circular device upon which a series of frames are either painted or affixed. If spun at a sufficient speed, these frames appear to be in motion. In effect, the device is a flipbook merged with a carousel. Zoetropes are no longer necessary. There are far more efficient ways to create an animated sequence, and therein lies the zoetrope’s charm. To wit, here is a 3D-printed zoetrope designed by artist Mat Collishaw, and modeled by Sebastian Burdon: …

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This crab-shaped controller will make you hungry for more anthropomorphic handsets

You’ve got crabs, videogame lover—a crab simulator and crab-shaped controller, that is. The controller was created by John Choi, a student in Carnegie Mellon University’s Interactive Art and Computational Design Program. It consists of an orange body with four articulated crab legs. Unlike the real creature, Choi’s crab does not have claws and can therefore be manipulated without risking the user’s health. Those claws do, however, exist in Choi’s crab simulator, a game in which the crab’s legs are manipulated by adjusting its doppelganger of a controller.  Choi’s crab is an anthropomorphic handset. Since it resembles the character it is…

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These shoes prove that in the future we will all dress like PlayStation 1 characters

United Nude has produced an experimental heeled shoe that can be 3D-printed and assembled at home by anyone aiming to look like a 1994 Yu Suzuki character. The low-poly footwear is produced in three pieces: first the blocky main portion, then a toe, then a heel portion. DIY cobblers then fit the three pieces together, as seen below. This assembly is part-necessity, given that all of the pieces are supposed to be produceable in a small home 3D printer, but United Nude utilized the juxtaposition for aesthetic effect, too: “The fact that the shoe is made out of three parts actually…

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This voxel editor envisions an alternate history in which all games look like Minecraft

There was a very brief window of time, way back in the early 90s, when the future of 3D graphics was up for grabs and the voxel was a contender. Obviously, polygons blew them out of the water.  But CubeTeam—the multiplayer, browser-based voxel editor—lets you build and print via a 3D printer the cubist landscapes that might have existed if games were built of tiny cubes instead of tiny triangles.  Perhaps not surprisingly, they would probably look a lot like Minecraft, a game that doesn’t technically use voxels but achieves something similar visually. This gets very inside-baseball, but there are…

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Terrifying Theo Jansen sculptures recreated in miniature; are adorable now

The artist and engineer Theo Jansen is famous for constructing strange, skeletal, self-propelled, kinetic sculptures that scurry eerily down the beaches of the Netherlands. He’s a guy we like to keep our eye(s) on because his work infuses architecture and artistry, much like games do. But now his walking shore creatures, or “Strandbeests,” have birthed hatchlings in the form of tiny 3D printed models for sale for $39 to $113 at Shapeways. While the models are scaled down to fit in the palm of your hand and don’t capture the articulate majesty of their parents, Jansen says they have a…