
New videogame asks: do we really need academics to study videogames?
When I was born late into 1990, the Super Nintendo had already been released in its home country of Japan. Over here in the States, Super Mario Bros. (1985) had already been entertaining my parents for years. Pong (1972) had entertained my pastor, and Tron (1982) had already hit theaters to the collective “meh” of audiences worldwide. As such, I have only ever known a world with videogames. But it’s worth pointing out that, relative to text or music or even film, videogames are still a fairly new medium. And as with any new medium, its invention has lead critics and academics to…