News

Threadsteading is a strategy game you play by sewing

Threadsteading is a strategy game about quilting, or perhaps more accurately, a strategy game that is quilting. Controlled by a quilting machine (or an embroidery machine in its portable form), Threadsteading is a two-player competitive game. In it, the players try to nab territories on a hexagonal grid, using a similar-shaped button-module to dictate the direction the player will guide the thread that the machine sews. The game was initially developed during a game jam at Disney Research Pittsburgh, the project helmed by Gillian Smith, alongside team members April Grow, Chenxi Liu, Lea Albaugh, Jen Mankoff, and Jim McCann. breaking…

News

Game turns you into a 1920s phone operator, complete with vintage switchboard

It must be difficult for a game made on 89-year-old hardware to stand out anywhere, let alone at a conference brimming with excitement over upcoming virtual reality headsets like PlayStation VR and the HTC Vive—it wouldn’t help that this game assigns the player with a menial day job that’s now handled by computers, either. But when Kill Screen’s Jess Joho visited the alternate controller exhibition at this year’s GDC, she found herself most interested not in Sony and Valve’s latest technology, but rather Hello Operator, a game played with an actual telephone switchboard that first saw use in 1927. Hello Operator has…

News

Planet Licker, a game that you play with your tongue

By far the most innocent game with the smuttiest implications at GDC this year was the alternative controller entry entitled Planet Licker. In the game’s fiction, you are a monster who eats planets made of popsicles. As the player IRL, you are also a popsicle-licking monster of sorts, only instead of planets your tongue is manhandling an edible controller. Planet Licker not only puts your tongue to the test; it’s also a race against time. You have to schlurp up six planets before the clock runs out. As part of the annual ALT.CTRL.GDC showcase, Planet Licker was an unusual experiment for creator Frank…

Feature

Touch & Go: Exploring Alternative Controllers

It’s Sunday afternoon. The exhibit space is in a frenzy. Robin Baumgarten, a London-based game maker, is in Toronto for an exhibit featuring his game, Line Wobbler. As we pass by workers busily preparing the exhibit space, Baumgarten shows me the deceivingly simple-looking controller at the core of his game: a door stopper spring. The inspiration for this unusual controller is a video of a cat playing with a door stopper, using its paw to flick it to and fro. As with that cat, the controller proves to be what fascinates the many exhibit and festival goers wherever the game…