
Creating voice-driven interactive fiction just got a lot easier
Interactive fiction has seen a resurgence in the past few years. From Chris Klimas’s freeware hypertext software Twine, to the visual novel Python engine Ren’Py, branching narrative stories are more popular than ever in videogames. But most interactive fiction games rely on written text, usually through hyperlinking passages or narrative decisions. These stories tend to stay in the digital world, rarely calling on the player to interact with the game outside of using their mouse and keyboard. Amazon’s new program, the Interactive Adventure Game Tool, allows writers and developers around the world to create interactive fiction stories that rely on…