Feature

Mirror’s Edge and the politics of parkour

As world design in games nowadays trends towards visions of vast, sprawling overworlds, intricately layered and impeccably nuanced, questions of mobility have risen to the forefront: how does the player get from point A to point B in the most efficient way possible? Questions of speed are of paramount concern, of course; no one likes to be held up unnecessarily in pursuit of some arbitrary objective. But, as in any art, games too must also be concerned with not just raw efficiency, but beauty as well: it’s not enough to just get there, but to get there in style, preferably…

Feature

Cultural representation in Assassin’s Creed Chronicles: India

This article is part of a collaboration with iQ by Intel. India is a diverse country, home to some 3499 separate communities and 325 different languages and dialects, according to one anthropological survey. But representation of the region in videogames has been lazy at best and non-existent at worst. Call of Duty: Modern Warfare 3’s (2011) campaign featured a single mission set in the city of Dharamshala with barely a trace of Indian culture, let alone accuracy. On the other hand, games like Final Fantasy and Smite (2014) tend to bend elements of Indian culture to fit the game’s needs or aesthetic…

News

We watched Ubisoft’s 30-minute The Division short so you wouldn’t have to

When Assassin’s Creed II was released in 2009, it was accompanied by a 35-minute live-action YouTube miniseries titled Assassin’s Creed: Lineage. Low-budget, hokey, free-to-watch, and largely peripheral to the story of Assassin’s Creed II, the miniseries’ promotional nature was clear, but the sheer length and novelty of the project gave it a sort of “official fan film” charm that made it seem at the least harmless. It wasn’t revolutionary television by any means, but the glorified cosplay nature of the project made it difficult to stay mad at it. Seven years later, after a whole generation of live-action trailers, a…