News
Taking up the responsibility of making games for the visually impaired
Jarek Beksa first encountered the need for audio-based games when working for Orange—the telecommunications company—in Poland. He was doing a usability study with voice recognition and speech synthesis applications, during which, one of the blind testers said, “Nobody makes games for us.” It drew Beksa towards the potential of using this technology to make games for the 300 million visually impaired people around the world. But it wasn’t until a few years later and after a move to New Zealand that Beksa would act upon his realization that day. He’s currently doing a PhD research project at Auckland University of Technology,…