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Role-playing games are just like medieval oral culture
You’re woken from your slumber by the piercing cries of a man in agony and the splintering of wood. The room is dark, though the glowing embers in the grate cast a dull glow across rapidly moving shapes. All about you is pandemonium: guttural panicked sounds of man and beast. Its stench strikes your attention before you realize it’s stood beside you but in the fire’s dying glow you can see the heft of a large arm reaching out to grab you. Roll for initiative. /// Hwaet. This word—usually translated as “listen”—marks the opening of Beowulf, one of the rarest…