
Tangiers turns the police into something straight out of a surrealist’s nightmares
One of the first things I noticed about Tangiers was how quiet it is. In a medium populated by graphically noisy deaths, swelling soundtracks and the constant ding of coin collection, Tangiers‘ use of diegetic and industrial tones stood out. But while Tangiers promises to be a whisper compared to its peers, it certainly won’t be voiceless. Boasting a dynamic ‘words mechanic,’ in which spoken language becomes a physical and interactive tool toward your goals, Tangiers makes literal the idea that the pen is mightier than the sword, as words become your weapons. As the game nears its beta release, creator…