
A quick look at the landscape art of The Signal From Tölva
For most players, The Signal From Tölva will be a game about shooting robots and acquiring a range of whirring-and-whistling mechanical guns to do it with. But for some it might also function as an explorable gallery of sci-fi landscapes (just like No Man’s Sky has for some)—sparse wastelands, dingy hazard zones, and alien meadows. This is at least true for its creators at British game studio Big Robot, and especially its creative director Jim Rossignol, who I was told had spent hours carefully considering the placement of rocks in the game at the Eurogamer Expo back in September. Agonizing over…