Article
In Buzzard, living is hell
Buzzard, which was created in part by the forward-leaning design squad Babycastles, and recently launched at their gallery in New York, marks its own territory somewhere between a standalone game and a movie tie-in. Inspired by the recent film of the same name by Joel Potrykus, the game is less an adaptation of the film and more an illustration of it. Your enjoyment of this might depend on either your familiarity with the film or what you want from a game, but it is regardless a rare object: a handmade adaptation of an authentically independent film, where each title seems…