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Virtual war zones and the failure of the military shooter

In October 2008, chaos gripped Mumbai for four days as a series of coordinated bombings and shootings killed 164 people and injured hundreds more. All 10 attackers were highly trained and linked to a command center in Pakistan via VOIP technology. The command center, using TV and social media feeds as intelligence sources, gave the attackers a sixth sense in predicting security force’s movements and reactions. It was a grim portent of where we find ourselves in 2016—a place where the deliberate disruption and destruction of public spaces and networks is the latest tactic in modern warfare, a place videogames…

The Coup
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In praise of Call of Duty: Modern Warfare’s most unusual level

On the Level is a series that closely analyzes individual videogame sections, examining how small moments in games can resonate throughout—and beyond—the games themselves. /// Call of Duty 4: Modern Warfare‘s (2007) writers understand brevity. Each loading screen provides a satellite image of the upcoming mission, accompanied by a terse overview. “Good news first,” explains SAS operative Gaz, before the opening level. “We’ve got a civil war in Russia … 15,000 nukes at stake.” It’s graceful. Like a soldier, on standby for mission go, while the player waits for action, she sits through an intelligence briefing. It’s economical, too. If…

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Rethinking the shooter for the VR age

This is a preview of an article you can read on our new website dedicated to virtual reality, Versions. /// Header illustration by Gareth Damian Martin Although videogames have been around since the early fifties, the first known electronic shooter actually appeared in 1936. The Seeburg Ray-o-Lite, best described as a sort of proto–Duck Hunt (1984), was a light-gun game utilizing a photosensitive vacuum tube and a moving target painted to look like a duck in flight. Whenever the player pulled the trigger, a beam of light would issue from the rifle controller; if she managed to hit the sensor…

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Valkyria Chronicles is a different kind of war story

We tell a lot of stories about war. The appeal is, in one sense, straightforward: war checks off nearly every box in the dramatist’s playbook, replete with high stakes, clear protagonists and antagonists, and themes of heroism and loss. But the pendulum swings the other way, as well: wars don’t just make for good stories, good stories also help us cope with war. In order to wrap our minds around these big, bloody catastrophes, fraught as they are with inscrutable ideological and economic motivations, we construct simple narratives to bring coherence to the incoherent. Videogames hold a particularly vested interest in…

News

Japanese hashtag reimagines videogame covers using adorable clip-art

#いらすとやさんでゲームパッケージを再現する, or as Google Translate tells me, “#To reproduce the game package in Irasutoya’s,” is a hashtag currently making its way around Japanese Twitter. It’s dedicated to taking videogame covers and recreating them with royalty free clip-art, specifically from the Japanese illustration blog Irasutoya. With its soft pastel colors and cute, cartoonish proportions, Irasutoya’s art challenges the hashtag’s participants to take titles such as Dark Souls (2011) and look at them through the candy-colored lens of Hello Kitty. While the idea of recreating images from games and movies using clip art isn’t entirely new—there’s already subreddits and Tumblrs dedicated to doing…

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1979 Revolution to explore the Black Friday Massacre this April

1979 Revolution, the adventure game series based on political events in Iran that year, will see its first episode released on April 5th. It’s something I’ve been waiting for since playing a demo of the game on an iPad at an exhibition titled “Sensory Stories: An Exhibition of New Narrative Experiences” at New York’s Museum of the Moving Image in July last year. I had primarily attended the event for the short films the Museum was showing on Oculus Rift, but it was 1979 Revolution that impressed me the most. The demo I played followed fictional photojournalist Reza Shirazi as he covered…

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How to talk about videogames (if you’re blind)

One of the first things that people notice when they flip on their consoles are the catchy intro sequences; the flashy animations of the screen. Videogames have a quantified area around them that’s visual. After all, so many game elements are conveyed through visual means, such as objective markers and collectables. Usually, in a videogame review, these visual references will pop up. Pixels will be examined, judgments will be passed on art direction and the success of animated bodies. I, however, don’t review visuals at all. I have to look to different aspects of a videogame to make up for…

Savimbi - Black Ops II
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The tricky legal problem of videogames depicting historical figures

Games that seek to represent significant historical phenomena are, by their very nature, reductive. Real-time gameplay is, Timebound’s multi-year push notifications notwithstanding, not on the table. Beyond the time imperative, creative works must also make narrative and dramatic choices. These constraints are in no way exclusive to games; the process of making media necessarily involves making artistic and practical choices. Up to a point, that’s fine. In fact, it’s desirable. But what recourse is there when these choices are disputed? Three children of the Angolan “rebel” leader Joseph Savimbi recently announced that they were suing Activision Blizzard’s French subsidiary for the…

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Tinder matchmaking is more like Warcraft than you might think

“Don’t hate the player, hate the game,” says the pick-up artist. “I’ve just got more game than you,” says your roommate who wears too much cologne. Comparisons between dating and gaming are commonplace in our web-obsessed culture, and thanks to a recent profile on Tinder from Fast Company, it turns out this connection is less superficial than you might think. We’ve all been there. You spend hours in matchmaking waiting to get picked for a quick game of Halo, but see no results. You’re swiping right all day on Tinder, but nobody swipes back. In this context, browsing for dates…