
Card Thief’s abstraction of stealth gets more impressive
The last time we saw Card Thief, its creators were in the midst of building a stealth-based approach to card games that has more in common with Thief (1998) than, well, cards. Long story short, Card Thief uses the statistics typical of both card and tabletop games to simulate the effects of light, the direction of vision, and the player’s stealth level. It’s the same thing that might be taken into consideration as you creep behind people’s backs in an RPG, but boiled down to its most simple. It’s the same fundamental change in conditions as crouching down behind a…