
Carl Burton’s first videogame reveals the surreal secrets of the city
Airport luggage gallops, potted trees ride escalators, and soda cans cyclone in Carl Burton’s first videogame ISLANDS, released today for PC and iOS. It’s a “surreal trip through the mundane,” concerned with those transitory urban locations that lie between destinations. Its subtitle, “Non-Places,” is taken from Marc Augé’s book, Non-Places: An Introduction to Supermodernity (2009). “In the prologue, there is a description of someone traveling, moving through these kinds of liminal spaces,” Burton said. “They’re everywhere, but feel curiously isolating and neutral.” This might be a town square or a waiting room; places that serve no meaningful purpose other than to…