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Kologeon, the new roguelike-like-like for you to marvel at
The term “roguelike” was originally derived from the game Rogue (1980), a dungeon crawler that popularized procedurally generated levels and permadeath. Rogue spawned an entire genre of likeminded games. In the 2000s, game makers lifted inspiration from old roguelikes to craft wholly new generated experiences. If Derek Yu’s cult classic Spelunky (2008) was one of the first roguelike-like games to fiddle with the rules of procedurally generated levels and the notion of permadeath, then perhaps ChillCrow’s impending Kologeon is a fitting step forward, a roguelike-like-like. Resurrection retains a sense of progression within the game’s world On the campaign page for…