News

Honey Rose puts another kick-ass woman into videogames

Honey Rose: Underdog Fighter Extraordinaire is what happens when you combine a traditional animation style and with genre-bending game challenges inspired by wrestling/lucha libre. Developed by Pierre Sylvain, Honey Rose: UFE is a life management simulation, presented as a visual novel with beat’em up segments. The protagonist is a student trying to balance studies with becoming a wrestling champion. Most of the game takes place in the visual novel/life management format and is driven by choices over balancing activities, and responses to situations. The beat’em up segments, split between tournament matches and street brawls, are less about combos or timing, and more about proper stat management and…

Review

Fire Emblem Fates isn’t afraid of big, bold choices

Videogames operate on a timescale that we don’t expect from any other medium. Poetry and music often take minutes; novels and films hours. The day is not an uncommon unit of measure for the time we spend with games, and for games like Destiny (2014) or World of Warcraft (2005), weeks can be the operative unit. To me, “play” seems like a reductive way of describing a relationship of that length. You watch a movie, read a book, play a game; those verbs seem to describe fairly casual relationships. “Rewatch” and “reread” suggest a higher degree of focus or devotion,…

News

Inside Please Knock on My Door, a new perspective on depression

“This could be anyone.” This is the premise for game designer Michael Levall’s upcoming game, Please Knock on My Door. It’s a choice-driven narrative, with three paths awaiting the player on exploring the realms of depression, social anxiety, and general phobia.  The game begins almost as any working person’s day would. The player drowsily wakes up from their noisy alarm, and slogs out of bed. Then an omniscient, The Stanley Parable-esque narrator pipes into the game, and urges the player to eat breakfast and speed off to work by 7:30am. This is where player choice comes in, as they can listen to…

News

Foggy Shore asks you to contemplate even the smallest decisions

Cold, grey beaches are my favorite. When the mist rolls in, they can feel disconnected from the rest of the world, an isolated plane of white sand, water, sky. Sights and sounds stand out against the emptiness, turning every piece of driftwood or seaweed into a landmark along the shoreline. In Foggy Shore, you’re invited to spend five minutes on a tranquil beach, making small discoveries like these along the way. The tagline of Foggy Shore is, “There’s nothing as quiet as a decision,” and here it’s true. You can choose to take the things you stumble upon, return them to…

News

Fragile Soft Machines wants to know how you deal with hardship

It’s unusual to see butterflies used as a metaphor for tragedy. Within the framework of the English language at least, they’ve enjoyed being symbols for beauty, freedom, and transformation—the English poet John Clare’s “lovely insect.” Perhaps the closest to an inversion we have to that established appropriation is Chinese philosopher Zhang Zhou’s famous butterfly dream: “I dreamed I was a butterfly, flitting around in the sky; then I awoke. Now I wonder: Am I a man who dreamt of being a butterfly, or am I a butterfly dreaming that I am a man?” This is why Diane Mueller’s Fragile Soft Machines, which…