
Nioh, or the difficulty of making a videogame that honors Akira Kurosawa
Can Nioh succeed where Seven Samurai 20XX failed?
Can Nioh succeed where Seven Samurai 20XX failed?
Game on, and in, eXistenZ.
1994 doomed videogame movies.
The hidden pleasures of “bad movies.”
Daredevil, True Detective, and the videogame-tension of the long-shot.
That eccentric little control, actualized.
The history of sci-fi, stitched together in glorious 3D.
The hallway fight scene in Oldboy is the stuff of legend. Park Chan-wook’s 2003 revenge opus featured a lot of memorable moments, but for me at least the real sticking point isn’t the holy-shit-no twist ending but the three-minute fight scene in the middle of the movie, in which Homerically beleaguered protagonist Oh Dae-Su introduces a hammer to the body parts of a whole gang of thugs. What’s noteworthy isn’t the violence but the manner in which Park Chan-wook filmed it: as a single take, with a writhing sort of kinetic energy in the performances that evokes a good Shaw…
London multimedia design studio Marshamallow Laser Feast does it again.