
A Two5six conversation about cities, skylines, and Cities: Skylines
We sit down with Colossal Order’s game designer and an urban design thinker to chat about the spaces in which we live.
We sit down with Colossal Order’s game designer and an urban design thinker to chat about the spaces in which we live.
We are all low-poly before God and the free market. Polynomics is about the latter case, though the distinction is far from precise. Slated for an initial release in early 2016, Polynomics is an economic simulator. You play as the federal government of an unnamed area, issuing a currency, collecting taxes, and enforcing laws. The non-player characters in this world, which might also be called citizens, are perfectly rational actors who seek to maximize their utility through each of their actions. The intersection of all these wants and needs with (your) government objectives can be a messy one, and Polynomics…
Colossal Order’s game and the neoliberal ideal.