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Documentary outlines how Cities: Skylines is being used to plan real cities

Having enjoyed a brief sneak-peek at Austin, Texas’ SXSW art and technology festival last weekend, My Urban Playground is an upcoming documentary from game publisher Paradox Interactive that tells the story of popular city-building game, Cities: Skylines (2015), and the fans who are using it to plan real-world architecture projects. Set over the two years leading up to and following the game’s release, the documentary is planned to cover how architects, politicians, and fans of the game have come together to create new real-world building initiatives. Additionally, the film will also feature interviews with United Nations development group UN-Habitat, which helps struggling…

Review

Mini Metro makes mass transportation sublime

I don’t remember much from Jeen-Shang Lin’s Soil Mechanics class. Beyond a vague inkling of his whiteboard doodles and that time he paused mid-lecture to remark on my unexpected presence, most of it remains a formula-laden blur. Except for the one time he mentioned Pittsburgh’s North Shore Connector project. I can still recall his perplexed laugh. “Pittsburgh has some beautiful bridges,” or something like that, he said. “The people know how to build them, how to fix them … so why the hell did they decide to dig a tunnel underneath the Alleghany?” A shrug. More laughter. Then back to…

News

Now you can test if your Cities: Skylines creations actually work for humans

In city builder games, the player is god. No capitalization is called for here: She is looking on from on high, but she is not omnipotent; she must watch human forces desecrate her creations from the heavens above. Most games grant their players agency they would otherwise lack, but the risk of POV-induced hubris looms large in city builders. These are games about building human environments, yet the actual humans tend to only matter on an aggregate level. When it comes to the lives of individual citizens, on the other hand, Orson Welles’ speech from The Third Man comes to…

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The Sharing Economy isn’t about sharing

Sharing is largely incidental to what has come to be known as the “sharing economy.” It is simply a solution to the larger problem of allocating resources. Let’s say you have a possession—it doesn’t have to be a car or a domicile. Let’s call it a widget. You use it some, but definitely not all of the time. This is silly. You have paid for full-time ownership of the widget yet it sits dormant most of the time. Other people who want to use a widget will buy their own widgets and also use it some of the time. Assuming…