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BOTOLO doesn’t want to be like other competitive videogames
Ian Snyder is responsible for making one of my favorite games of 2014: The Floor is Jelly, a side-scrolling platformer that makes jumping more playful than ever. So many game makers try to reinvent the platformer by tweaking the jump—the distance, the speed, or the friction perhaps. But Snyder went another way and changed the world around the jump. It worked wonderfully. For his next game, Snyder has taken this same unique, if simple, approach to exploring a new avenue in an established genre, and applied it to competitive multiplayer games. Called BOTOLO, it’s due out for Windows and Mac on December 15th.…